File Juicer 4.50 Download

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  1. importcpw.mods.fml.common.network.internal.FMLNetworkHandler;
  2. importcpw.mods.fml.relauncher.SideOnly;
  3. importnet.minecraft.block.BlockContainer;
  4. importnet.minecraft.client.renderer.texture.IIconRegister;
  5. importnet.minecraft.entity.player.EntityPlayer;
  6. importnet.minecraft.tileentity.TileEntity;
  7. importnet.minecraft.util.MathHelper;
  8. importcom.muggles.foodOverhaul.*;
  9. importcom.muggles.foodOverhaul.tileentity.TileEntityJuicer;;
  10. publicclass Juicer extends BlockContainer {
  11. privateRandom rand;
  12. privatestaticboolean keepInventory =true;
  13. @SideOnly(Side.CLIENT)
  14. super(Material.iron);
  15. isActive = blockState;
  16. }
  17. @SideOnly(Side.CLIENT)
  18. publicvoid registerBlockIcons(IIconRegister iconRegister){
  19. this.blockIcon= iconRegister.registerIcon(FoodOverhaul.MODID+':'+(this.isActive?'JuicerSideOff':'JuicerSideOff'));
  20. this.iconFront= iconRegister.registerIcon(FoodOverhaul.MODID+':'+(this.isActive?'JuicerFrontOn':'JuicerFrontOff'));
  21. public IIcon getIcon(int side, int metadata){
  22. return metadata 0&& side 3?this.iconFront:(side metadata ?this.iconFront:this.blockIcon);
  23. publicvoid onBlockAdded(World world, int x, int y, int z){
  24. this.setDefaultDirection(world, x, y, z);
  25. privatevoid setDefaultDirection(World world, int x, int y, int z)
  26. if(!world.isRemote){
  27. Block block2 = world.getBlock(x, y, z +1);
  28. Block block4 = world.getBlock(x +1, y, z);
  29. byte b0 =3;
  30. if(block1.func_149730_j()&&!block2.func_149730_j()){
  31. }
  32. if(block2.func_149730_j()&&!block1.func_149730_j()){
  33. }
  34. if(block3.func_149730_j()&&!block4.func_149730_j()){
  35. }
  36. if(block4.func_149730_j()&&!block3.func_149730_j()){
  37. }
  38. world.setBlockMetadataWithNotify(x, y, x, b0, 2);
  39. }
  40. publicvoid onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityPlayer, ItemStack itemstack){
  41. int i = MathHelper.floor_double((double)(entityPlayer.rotationYaw* 4.0F / 360F)+ 0.5D)&3;
  42. if(i 0){
  43. }
  44. if(i 1){
  45. }
  46. if(i 2){
  47. }
  48. if(i 3){
  49. }
  50. if(itemstack.hasDisplayName()){
  51. //((TileEntityIngotMasher)world.getTileEntity(x, y, z)).setCustomName(itemstack.getDisplayName());
  52. }
  53. publicboolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){
  54. returntrue;
  55. TileEntityJuicer entity =(TileEntityJuicer) world.getTileEntity(x, y, z);
  56. FMLNetworkHandler.openGui(player, FoodOverhaul.instance, FoodOverhaul.guiIDJuicer, world, x, y, z);
  57. returntrue;
  58. returnfalse;
  59. }
  60. @Override
  61. public TileEntity createNewTileEntity(World var1, int var2){
  62. }
  63. publicstaticvoid updateBlockState(boolean isMashing, World world, int xCoord, int yCoord, int zCoord){
  64. int i = world.getBlockMetadata(xCoord, yCoord, zCoord);
  65. TileEntity entity = world.getTileEntity(xCoord, yCoord, zCoord);
  66. world.setBlock(xCoord, yCoord, zCoord, FoodOverhaul.juicerActive);
  67. world.setBlock(xCoord, yCoord, zCoord, FoodOverhaul.juicerIdle);
  68. world.setBlockMetadataWithNotify(xCoord, yCoord, zCoord, i, 2);
  69. if(entity !=null){
  70. world.setTileEntity(xCoord, yCoord, zCoord, entity);
  71. }
File Juicer can squeeze a lot of files from browser caches or if you feed it fit folders containing a lot of images. The results are normally saved in a folder on the Desktop, but you can configure File Juicer to save the results next to the juiced files (as Stuffit Expander), or choose a place somewhere else.
Crating thumbnails can take some time, but for an overview of the images, this is convenient. You can enable this check box, and skip the process manually if it takes too long.
Don't save duplicates, compare the contents of the images it finds, and if it find the same image twice, it will not save the copies, even if they have different names of dates.
The checkbox 'Organize files in folders for each format' is helpful when extracting many files of different formats. If you are generating icons to test which files may be corrupt, File Juicer will place files where it could not generate icons inside yet another folder.
If (when!) I learn about bugs, I will fix them and update the web site.

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